WASD/arrows move E use/collect Space spray Shift smoke Q grab / throw muck P pause
Tinker Lab
Change a number, play for a minute, ask: is it MORE fun or LESS fun? That's game design.
Bee‑volution
A beekeeping game. Design by Falcon & Dad.
You keep bees. Bees make honey. You carry honey to the store and sell it for coins,
then buy more hives so you make even more honey.
But: thieves come to steal your honey and shove you around, and wasps attack
your bees. Use your spray on people and your smoker on wasps.
There's muck on the ground you can grab and throw — it hits harder than spray.
The world is big and there's no map. Remember your landmarks or you'll get lost
on the way home. (You can buy a compass at the store.)
And you're a person: the Gotta go! bar fills up. Use the outhouse at home
(hold E for 10 seconds)
or you'll end up muddy and slow.
The Store
Sell honey
Every jar you're carrying.
Coins: 0
Honey Empire!
Designer questions (talk about these):
What was the most fun moment? What made it fun?
What was boring or annoying? What would fix it?
Was anything too easy or too hard? Go change it in the Tinker Lab.